Distributed Cooperative Caching in Social Wireless Networks

Distributed Cooperative Caching in Social Wireless Networks

ABSTRACT:

This paper introduces cooperative caching policies for minimizing electronic content provisioning cost in Social Wireless Networks (SWNET).SWNETs are formed by mobile devices, such as data enabled phones, electronic book readers etc., sharing common interests in electronic content, and physically gathering together in public places. Electronic object caching in such SWNETs are shown to be able to reduce the content provisioning cost which depends heavily on the service and pricing dependences among various stakeholders including content providers (CP), network service providers, and End Consumers (EC). Drawing motivation from Amazon’s Kindle electronic book delivery business, this paper develops practical network, service, and pricing models which are then used for creating two object caching strategies for minimizing content provisioning costs in networks with homogenous and heterogeneous object demands. The paper constructs analytical and simulation models for analyzing the proposed caching strategies in the presence of selfish users that deviate from network-wide cost-optimal policies. It also reports results from an Android phone based prototype SWNET, validating the presented analytical and simulation results.

EXISTING SYSTEM:

With the existence of such SWNETs, an alternative approach to content access by a device would be to first search the local SWNET for the requested content before downloading it from the CP’s server. The expected content provisioning cost of such an approach can be significantly lower since the download cost to the CSP would be avoided when the content is found within the local SWNET. This mechanism is termed as cooperative caching. In order to encourage the End-Consumers (EC) to cache previously downloaded content and to share it with other end-consumers, a peer-to-peer rebate mechanism is proposed. This mechanism can serve as an incentive so that the end-consumers are enticed to participate in cooperative content caching in spite of the storage and energy costs. In order for cooperative caching to provide cost benefits, this peer-to-peer rebate must be dimensioned to be smaller than the content download cost paid to the CSP. This rebate should be factored in the content provider’s overall cost.

DISADVANTAGES OF EXISTING SYSTEM:

Due to their limited storage, mobile handheld devices are not expected to store all downloaded content for long. This means after downloading and using a purchased electronic content, a device may remove it from the storage.

PROPOSED SYSTEM:

In this paper drawing motivation from Amazon’s Kindle electronic book delivery business, this paper develops practical network, service, and pricing models which are then used for creating two object caching strategies for minimizing content provisioning costs in networks with homogenous and heterogeneous object demands. The paper constructs analytical and simulation models for analyzing the proposed caching strategies in the presence of selfish users that deviate from network-wide cost-optimal policies. It also reports results from an Android phone based prototype SWNET, validating the presented analytical and simulation results.

 

ADVANTAGES OF PROPOSED SYSTEM:

  • Based on a practical service and pricing case, a stochastic model for the content provider’s cost computation is developed.
  • A cooperative caching strategy, Split Cache, is proposed, numerically analyzed, and theoretically proven to provide optimal object placement for networks with homogenous content demands.
  • A benefit-based strategy, Distributed Benefit, is proposed to minimize the provisioning cost in heterogeneous networks consisting of nodes with different content request rates and patterns.
  • The impacts of user selfishness on object provisioning cost and earned rebate is analyzed.

SYSTEM CONFIGURATION:-

HARDWARE REQUIREMENTS:-

ü Processor                  –        Pentium –IV

ü Speed                        –        1.1 Ghz

ü RAM                         –        512 MB(min)

ü Hard Disk                 –        40 GB

ü Key Board                –        Standard Windows Keyboard

ü Mouse                       –        Two or Three Button Mouse

ü Monitor                     –        LCD/LED

 

SOFTWARE REQUIREMENTS:-

v   Operating System          : LINUX

v   Tool                               : Network Simulator-2

v   Front End                      : OTCL (Object Oriented Tool Command  Language)

 

REFERENCE:

Mahmoud Taghizadeh,Member, IEEE, Kristopher Micinski, Member, IEEE, Charles Ofria, Eric Torng, and Subir Biswas,Senior Member, IEEE “Distributed Cooperative Caching in Social Wireless Networks”- IEEE TRANSACTIONS ON MOBILE COMPUTING, VOL. 12, NO. 6, JUNE 2013.

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